Need for Speed: Undercover: Review HD (PC, PS2, PSP, DS, PS3, Xbox 360, Wii)

Need for Speed: Undercover: Review HD (PC, PS2, PSP, DS, PS3, Xbox 360, Wii)

Views:404786|Rating:4.22|View Time:6:43Minutes|Likes:662|Dislikes:123
The review in HD for “Need for Speed: Undercover” releasing November 18 2008. Credits go to Electronic Arts and Black Box Games. MAKE SURE YOU CLICK “WATCH IN HIGH QUALITY” OR ADD THE CODE &fmt=18 TO THE END OF THE URL SO THAT YOU CAN VIEW THE VIDEO IN ITS HIGHEST QUALITY.

ei doesn't need to justify its long-running Need for Speed series last year's Pro Street predicted an organized future for street racers and while it wasn't very well received by critics the fan still bought it now the series steps onto the wrong and right side of the law with need for speed undercover once you go under you're on your own that's one of Undercovers teasing taglines but doesn't really play out in the game story assuming the role of a skilled wheelman you're under the constant supervision of inspector chase Lin as you attempt to bust a smuggling operation in a fictitious tri-cities Bay Area your job is to drive my job is to get you a nothing more brief live-action scenes punctuated the stories at return with the actors playing to the camera as if it's you it certainly gets you personally into the plot as the main character but the plot plays out like an unconvincing soap opera you haven't watched soap operas before here's a hint they're terrible you need them you need for speed undercover features an open-world structure with three cities linked by an extensive highway system between events you can roam the map at will but there aren't any benefits to exploration no hidden items or events to discover and no bonuses for finding shortcuts when you do enter a race side roads are often closed off with yellow concrete barriers this keeps you on course but it just doesn't make sense in an open-world game but the top of the control pad you can either jump to the nearest event or open the GPS map to choose more traditional races include point-to-point Sprint's multi lap circuits and time limited checkpoint races frantic highway battles and outruns challenge you to pull ahead of your opponent for a set distance or time or you can cause havoc by racking up damage and cost to state events escaping the cops in high-speed chases or smashing police cruisers perform well and you'll get a job stealing cars for the local gang allowing you to advance your investigation online races support up to eight players with a variety of sprint in-circuit courses and dominating over other humans is much more satisfying than smoking the AI online play also includes the new cops and robbers mode splitting the group into teams with robbers running money to drop off points and cops hunting them down the balance is tilted in the robbers favor but each driver gets a chance to play both sides before the final score is tallied under covers vehicle line up plays to the exotic with unreleased cars such as the Nissan 370z or sold standbys like the Porsche 911 gt2 and the mouth-watering Pagani Zonda players can tune cars to their preference upgrade specific attributes or by quick upgrades for maximum benefit on the visual side there's a wide selection of aftermarket parts vinyls Auto sculpting tools and far too many rims to choose from yet the options aren't quite as robust as in Midnight Club LA if you're too impatient to save in-game funds a somewhat questionable option lets you transfer real money from your Xbox Live or PSN account into virtual dollars within the game money's pretty easy to come by so we're not sure why this feature was included while you may want to show off your ride it should be noted that vinyls won't show up in online races Need for Speed undercover has all the modes and features to sound good on paper but it's open world is virtually empty and players have to run the same area nearly dry before new races are unlocked need for speed undercover is painfully easy roads are wide there's hardly any traffic on the freeway and AI drivers quickly fall behind an experienced driver will consistently blaze past the competition in post dominating times with little effort there aren't even any options to change the difficulty except for the Wii version highway battles are the main exception usually taking a few thrilling attempts to win there's a bit of luck involved but it's still exciting to weave through traffic at high speeds trying to block your opponents and secure the best time the staple Need for Speed police chases fluctuate between thrilling and annoying you rarely get busted for losing the cops can take time as additional vehicles tend to spawn right in front of you to lose the cops you can either initiate a speed breaker to take sharp corners and punch through road blocks or as you're driving you can keep an eye out for pursuit breakers structures that can be smashed apart to initiate a laughably poor animation and dump debris on pursuing vehicles they're functional but ugly many of the game systems aren't explained out right and it isn't initially clear why you're constantly penalized for speeding driving off-road and street racing as it turns out your illegal activities raise the heat on your car and cause the police to respond with more and more extreme measures until you ditch the ride for something new essentially punishing you for hanging on to a favorite car there's some challenge to be had and under covers police chases and alternate events but for standard races you basically just hold the win button artistic choices and technical issues both dragged down under covers presentation every street race is held at either sunrise or sunset leaving players to constantly drive into the glaring Sun and the problem is magnified by reflective streets the Sun also has a tendency to fly sideways across the sky for reasons we can't even begin to imagine the frame rate is consistently poor particularly in the ps3 version for the 360 doesn't fare much better while the Wii version can't be compared directly the graphics are likewise subpar and it still includes its own shiny Street effect need for speed undercover lacks challenge struggles technically and practically requires sunglasses to play the framework for a stronger game is present but the final product simply doesn't come close to competing with games like midnight club LA or burnout paradise don't blow your cover or your extra cash by picking this one up let me know if you need a wrecker

26 Replies to “Need for Speed: Undercover: Review HD (PC, PS2, PSP, DS, PS3, Xbox 360, Wii)”

  1. SsCopezZ Colin

    Am i the only one who loves nfs undercover?😂 i got the WII, PSP, XBOX360, PC, and NINTENDO DSI version of the game. I am a Hypebeast😂

  2. xXDeathMetalThrasherXx

    This game is one of the very rare few where the previous generation version of the game was a lot better than the next gen. Really the ps2 version is just bits taken out of MW and Carbon integated together with some slight changes in assets. There more customization in the ps2 version. Only big cons were graphics and a shorter car list.

  3. The Don

    Game was fun. Could argue it was too easy since I beat the whole game with the Dodge Challenger (starter car). If you want a challenge, try to beat it with the Camero. Or do the impossible, and beat it with one of the tier 1 tuners.

  4. Michael Sinclair

    I love this game till date despite some framerates issues is one of my favorite racing games along with prostreet and hp 2010

  5. saspektrum 1111

    i dont know why the people hate the game i enjoyed it from 2009 to now my uncle bought new oc cuz he wanted to play and we together enjoyed the game.Graphics are pretty good for 2008 the gameplay is better then almost every nfs.but yeah the roads are empty but still fun to play(beat it 9 times and still fun for me:)

  6. Min Nohara's Channel Of Fun

    And the frigging last game for the PS2 had to be a frigging football game…

    Way to end a console's life span.

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